Packaging IP for Agents: A Template Pitch Deck for Graphic Novelists
Download a ready-to-use pitch deck template and filled examples to package your graphic-novel IP for agents and agencies in 2026.
Stop sending raw PDFs — package your IP like an agent can sell it
If you’ve ever emailed an agent a long PDF of your graphic novel and heard nothing back, you’re not alone. Agents and agencies in 2026 aren’t just buying art — they’re buying packaged IP that signals franchise potential, clear rights, and fast-to-scale visual assets. Inspired by headline signings like The Orangery’s recent deal with WME (Variety, Jan 2026), this guide gives you a ready-to-use pitch deck template, two filled examples, outreach scripts, and an action plan so you can approach agents with confidence.
The opportunity right now (2024–26 momentum you can use)
Streaming services, game studios, and publishers are hunting for visual-first intellectual property they can adapt quickly. Since late 2024 the market has moved faster: agencies now prefer creators who present an IP package that includes not just a story, but market positioning, audience data, merchandising levers, and clear licensing terms.
Key 2026 trends to note:
- Transmedia demand: Agencies like WME are signing transmedia IP studios because studios want ready-made worlds that translate into TV, film, games, and consumer products.
- Visual-asset-first pitching: High-quality character sheets, mood reels, and mock merchandise increase conversion in outreach.
- Rights clarity matters: Agents won’t chase IP with murky ownership, co-creator splits, or unresolved prior agreements.
- AI-assisted workflows: AI speeds up iterations but raises provenance questions — document sources and keep originals.
What an agent wants in a graphic novel pitch deck (one page summary)
Think of your deck as a 10–12-slide business card that answers three questions quickly: Is this a compelling IP? Can it be monetized beyond the book? Can we close rights cleanly? If your deck answers those, you’re in the conversation.
Core slides (copy-and-paste template)
- Cover — Title, tagline, key art, creator credit, contact info.
- One-liner / Logline — 1 sentence that sells the hook and tone.
- High Concept + Elevator Pitch — 2–3 short paragraphs: premise, stakes, why now.
- IP Summary — Format, planned scope (single volume, series, universe), current materials (scripts, issues, thumbnails).
- Market Potential & Comps — 3–4 comps (title + reason) and target audience segments.
- Visual Samples — 6–8 images: cover, key scenes, character turnarounds, color key. Include image credits and file versions.
- Traction & Audience — Sales, social numbers, newsletter subscribers, Patreon tiers, festival awards.
- Monetization & Licensing Plan — Print, digital, animation, games, merch, foreign rights; projected revenue streams.
- Team & Bios — Creator roles, collaborators, notable credits, legal counsel/rights owner confirmation.
- Roadmap & Ask — What you want from the agent (representation, TV/film introductions, licensing deals) and next milestones.
- Legal / Rights Snapshot — Current contracts, co-creator agreements, option history, and ownership percentage.
- Contact & Attachments — One-page PDF of full synopsis, 3 sample pages as high-res files, a short pitch reel link (30–90 seconds).
Design and formatting rules agents actually read
- Keep it to 10–12 slides. Agents triage decks in 60–90 seconds.
- Lead with visuals. Use full-bleed art on opening slides.
- File naming: Project_Title_PitchDeck_v1.pdf
- Export assets: Low-res deck PDF (2–5 MB) for email; a ZIP with high-res images and press kit for follow-up.
- Accessibility: Include alt text in the PDF, and a plain-text synopsis in the body of your email.
Downloadable template and filled examples — what you’ll get
The downloadable package included with this article contains:
- A 12-slide PowerPoint/Keynote/Figma pitch deck template with pre-formatted placeholders and design notes.
- Two fully filled example decks (text + images) you can adapt: Voyage to Phobos and Crimson Paprika (original samples designed to show different genres and commercial strategies).
- An outreach email pack: 3 subject lines, 2 cold email templates, 3 follow-up templates, and an agent selection checklist.
- Rights & legal checklist PDF and a one-page sample co-writer agreement.
Copy the text from the template directly into your platform and replace images with your art. If you don't see the download button, check the attachments panel on this page.
Filled Example #1 — Voyage to Phobos (sci‑fi adventure)
One-liner
In a near-future colony on Phobos, a washed-up archivist and a runaway pilot uncover a map to a vanished terraforming tech — and everyone with a rocket wants it.
IP Summary (from the sample deck)
Format: 4-book graphic novel series, ongoing webcomic spin-off, animation series potential (8 x 30’), episodic game tie-in. Current materials: full outline for books 1–4, scripts for Book 1, 24 finished pages, character designs, and a 60-second mood reel.
Market Potential & Comps
- Comps: The Expanse (mature sci‑fi), Saga (family + genre blend), Mass Effect (game tie-in potential).
- Audience: 18–35 sci‑fi readers, indie game players, streaming sci‑fi viewers.
- Monetization: Print + deluxe editions, streaming option, episodic game pitch, licensed model kits.
Traction
Webcomic launched 18 months ago, 43k unique readers, Patreon at 420 patrons, Book 1 Kickstarter funded at 650% ($120k) with 1.2k backers. Festival nomination: Best New Series, NeoComics 2025.
Ask
Representation for global publishing and screen rights; introductions to streaming development executives and game studios; advance to finish Book 2 and produce pilot animatic.
Filled Example #2 — Crimson Paprika (romantic thriller)
One-liner
A Michelin-starred chef with a secret past uses culinary espionage to take down an underground syndicate — and falls into a dangerous romance with the agent hunting her.
IP Summary (from the sample deck)
Format: 6-issue limited graphic novel with built-in cookbook content and merchandising lanes (spice blends, apron lines). Current materials: full script for 6 issues, cover art for first issue, character turnarounds, and cookbook mock pages.
Market Potential & Comps
- Comps: Salt, Fat, Acid, Heat (cookbook crossover), Killing Eve (female-led thriller with dark humor).
- Audience: 25–45, food culture enthusiasts, thriller readers, lifestyle brands.
- Monetization: Branded spice kits, event dinners, podcast series, foreign format sales.
Traction
Tested with a 6-episode Instagram Reels series that reached 1.1M views; pre-order email list of 9k subscribers; collaboration interest from two boutique spice brands.
Ask
Representation for merchandise licensing, cookbook imprint placement, and scripted TV/streaming development.
Slide-by-slide copy you can paste
Below are short, fill-in-the-blank texts for each slide. Copy them into your deck and replace bracketed items.
- Cover — [Project Title] • [Tagline] • Created by [Your Name] • Contact: [email / website]
- One-liner — [1-sentence logline that combines protagonist + goal + obstacle]
- High Concept — [2–3 sentence expanded pitch]. Why now: [trend making this timely].
- IP Snapshot — Format: [e.g., 4-book series]. Current materials: [list]. Rights: [who owns what].
- Market & Comps — Comps: [title] (why we’re similar). Target demo: [age groups, interests].
- Visuals — Captions: [Cover art – hero shot], [Character A – turnaround], [Key scene – stakes].
- Traction — [Metrics & milestones].
- Monetization — Streams: [print, digital, TV, games, merch, events]. 3-year revenue model (high-level): [example].
- Team — [Creator], [Colorist], [Letterer], [Legal / Manager if any]. Select credits and links.
- Roadmap — Next 12–18 months: [Kickstarter, Book 2, pilot animatic, festival plans].
- Rights Snapshot — Ownership: [percentages]. Need from agent: [representation scope].
- Contact — Best contact: [email/phone]. Follow-up: [timeline].
Email outreach that gets opened (templates)
Subject lines that performed well in our tests:
- "Pitch: [Project Title] — high-concept graphic novel with TV potential"
- "Visual IP: [Project Title] — 4-book world + pilot animatic"
- "For WME/UTA/CAA consideration: [Project Title] — rights cleared"
Cold email template (short):
Hi [Agent Name],
I’m [Your Name], creator of [Project Title]. It’s a [genre] graphic novel (planned 4-book series) with proven audience traction [one metric: e.g., 43k readers / Kickstarter $120k]. I’ve attached a 2-page synopsis and a short deck (low-res). I’m seeking representation for publishing and screen rights and would welcome 10 minutes to share the visuals and roadmap. Links: [one-sheet URL / mood reel].
Best, [Name] • [email] • [phone]
Follow-up cadence: 1 week (gentle reminder), 3 weeks (value-add: new metric or press), 6 weeks (final check). Keep each follow-up short and include something new: a new cover, a recent award, or updated read counts.
Legal checklist: make rights frictionless
- Signed co-creator agreements that specify IP splits and approval steps.
- Clear documentation for any licensed elements (fonts, samples, reference art).
- List of existing deals and obligations (self-publishing distribution, prior option agreements).
- Standard clauses to prepare: grant of rights, reversion triggers, payment waterfalls for adaptations.
- Have a copyright registration receipt or application number where possible.
Packaging visuals for maximum sell-through
Agents and studio execs are visual people. Deliver assets they can immediately imagine in other formats:
- Character sheets — front/side/back, silhouette, color palette, wardrobe notes.
- Key art — hero image that reads at thumbnail and poster size.
- Mock merchandise — a quick mock of a poster, enamel pin, or spice jar (for lifestyle IPs).
- Pilot animatic — 30–90 seconds; even a storyboard with temp audio is valuable.
Negotiation prep: what to ask an agent
When an agent responds, be ready with these points:
- Scope of representation (publishing only vs. screen / licensing / consumer products).
- Commission rates and term length (standard is 15% for domestic deals; confirm international splits).
- Approval rights on deals and co-agents for foreign territories.
- Advance expectations and recoupment—what the agent plans to negotiate.
- Reporting cadence for submissions and progress updates.
Advanced strategies (2026): using data and transmedia proof
To stand out in 2026, attach micro-proofs that show transmedia readiness:
- Audience funnels — show a conversion funnel from Reel → newsletter → pre-order.
- Cross-platform pilots — short social-native scenes that test tone with real viewers.
- Brand partnerships — early LOIs from lifestyle or gaming partners (even informal interest counts).
- Data snapshots — engagement rates, watch-through, average donation size on crowdfund.
Agents value measurable signals that reduce risk. In 2026, a creator who can show a tested concept on multiple platforms often wins representation over one with only strong art.
Common mistakes to avoid
- Sending a massive 50-page PDF without a TL;DR.
- Pushing incomplete rights — unresolved splits derail negotiations quickly.
- Failing to present a clear next-step ask (e.g., “representation for screen & publishing” vs. vague “help”).
- Over-polishing visuals at the cost of story clarity — balance is key.
Checklist: final pre-send audit
- 10–12 slide deck, exported as 2–5 MB PDF
- Low-res pitch deck + ZIP with hi-res art for interested parties
- One-page synopsis and three sample pages included
- Alt text in PDF and plain-text synopsis in email body
- Legal checklist completed and co-creator agreements signed
Real-world next steps: 30 / 60 / 90 day plan
- Day 1–30: Finalize the deck, export assets, and prepare the outreach list of 10–20 targeted agents. Send the first batch of 5 personalized emails.
- Day 31–60: Execute follow-ups, present to interested agents, and gather feedback. Use feedback to tighten the deck and produce 30-second animatic if requested.
- Day 61–90: Negotiate representation terms and secure introductions to publishers or development execs. Begin milestone work for agent-driven opportunities (finish Book 2, prepare production materials).
Why this approach works — lessons from recent deals
The 2026 signing of transmedia studio The Orangery with WME underscores an industry preference: agencies want packaged IP with multiple launch points. That deal illustrates how packaged rights, strong visuals, and transmedia intent can elevate a graphic novel property from indie release to global adaptation candidate. You don’t have to be a studio to present like one — you just need to package your IP so an agent can present it to buyers.
Final takeaways
- Package, don’t just present: Lay out rights, revenue paths, and visual assets so agents can sell quickly.
- Lead with traction: Even small, measurable audience signals beat conjecture.
- Be transmedia-ready: Pilot animatics, mock merchandise, and data funnels make you compelling in 2026’s market.
Call to action
Ready to package your graphic novel IP for agents? Download the complete pitch deck template and two filled example decks now, then use the included outreach pack to contact 5 targeted agents this week. If you want feedback, submit your 2-slide deck to our free monthly review — we’ll give a short critique and help you tighten the ask. Click the download button or email pitchreview@digitalart.biz to get started.
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